How to: Don't be a Huntard
Sep. 2nd, 2016 04:13 pmHuntard is a WoW term that I take special offence to, being a main hunter long loooong term, and a fairly damn good one judging by what I see some other Hunters doing, and from what others I have run with in the past have told me. Two of said people who told me I'm good are mega-elitists *hard eye-roll* about all the WoW things. So yes, I do feel qualified to throw out some basic ground rules that should cover any expan content and I rather like helping/teaching people so. This is probably going to be a thing that I do now and then. Random guidey things. So uh. Here we go?
Thing 1: When in dungeons/raids always turn off auto Growl as well as any other pet specialized threat abilities. Also turn off any AoE abilities, such as the Tenacity ability Thunderstomp (which, coincidentally, you should have already turned off simply because it raises threat). AoE from anyone but the tank is a big no-no in dungeons/raids because you might rip aggro off the tank, which is bad... for oh so really many reasons... or you might break CC (Crowd Control). CC can be important in certain fights, especially early on in an expan before people are well geared.
Thing 2. USE your pets abilities, when appropriate to the fight, as you would any of your OWN abilities. Put these abilities on your pet's ability bar. Use them. This goes for dungeons/raids and normal worlding. When. Appropriate. And obviously not the threat abilities if in dungeon/raid unless you're certain in your tank's ability to hold and/or recapture aggro quickly. And even then, it's kinda a dick move to pull aggro when DPSing no matter what, so. No one's gonna scream at you for ripping aggro once in a while though. Well. Ok, there are some people who will, but it's.... ok that's all beside the point. lol. That's all part of a tank rant.... Where was I?
Thing 3. Buy Fetch off the dude in the Lodge! Inside, by the map. Fetch is back! Yay Fetch! Key/mouse-bind it. Make your Huntering easier and have your pet get your loot. Less walking, more shooting!
Thing 4. Feign Death is your friend. If you just can't get a mob off you? Feign Death! They'll go for your pet, and you can pop back up again and use a bandage before you get back into the fight.
I'm sure there's more I'll think of as I play.
Thing 1: When in dungeons/raids always turn off auto Growl as well as any other pet specialized threat abilities. Also turn off any AoE abilities, such as the Tenacity ability Thunderstomp (which, coincidentally, you should have already turned off simply because it raises threat). AoE from anyone but the tank is a big no-no in dungeons/raids because you might rip aggro off the tank, which is bad... for oh so really many reasons... or you might break CC (Crowd Control). CC can be important in certain fights, especially early on in an expan before people are well geared.
Thing 2. USE your pets abilities, when appropriate to the fight, as you would any of your OWN abilities. Put these abilities on your pet's ability bar. Use them. This goes for dungeons/raids and normal worlding. When. Appropriate. And obviously not the threat abilities if in dungeon/raid unless you're certain in your tank's ability to hold and/or recapture aggro quickly. And even then, it's kinda a dick move to pull aggro when DPSing no matter what, so. No one's gonna scream at you for ripping aggro once in a while though. Well. Ok, there are some people who will, but it's.... ok that's all beside the point. lol. That's all part of a tank rant.... Where was I?
Thing 3. Buy Fetch off the dude in the Lodge! Inside, by the map. Fetch is back! Yay Fetch! Key/mouse-bind it. Make your Huntering easier and have your pet get your loot. Less walking, more shooting!
Thing 4. Feign Death is your friend. If you just can't get a mob off you? Feign Death! They'll go for your pet, and you can pop back up again and use a bandage before you get back into the fight.
I'm sure there's more I'll think of as I play.